I said I don't need "overly" realistic facial expressions. I didn't say I don't need realistic characters or realistic facial expressions. You can even create creature characters, Actorbuild characters for crowded environments, and even a tree character with CC4. Why do you think the purpose of the program is to produce only realistic characters? There may be people who use it in toon characters. But it doesn't require me to make cc3 look like a disaster No one would object to CC4 exporting to additional different formats. It might be better because of the metahuman skeletal structure. Since CC4 has not been released yet, I can't make a definitive statement like you, but even CC3 will be enough for my game project. By the way, thank you for the information you gave about Real time The needs may vary depending on everyone's own project content, and I don't need overly realistic facial animations. Of course, I know which programs do what. But for some reason, when asked a question, people sometimes respond in a weird way. I haven't had time to examine the metahuman characters yet, and as I said at the beginning, I asked for learning purposes. So don't get hung up on an article I gave an example. Let's say a dress transfer from Marvelous Designer instead of a character. I wrote it to exemplify why people may sometimes need to transfer assets from Daz to CC.
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